Design Sprint Process - How to Validate a Product Idea in a 5-days Workshop
In his nascent days at Google Ventures, Jake Knapp discovered that having applied other people's frameworks to his design process...
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Interactive prototypes, unlike static design mockups, are more like interactive demos of applications or websites. They are mostly used to visualize ideas that would normally be problematic to explain by using static images or screenshots. They are also used to gather valuable user feedback from either users or stakeholders early in each project’s lifecycle. As far as the tools are concerned, there are immeasurable ways to create interactive prototypes. From the ones that let you prototype in low-fidelity almost immediately to more detailed ones that let you resemble real digital products perfectly well with proper animations that make it even more realistic. The truth is – you don’t need to have any superpowers (like coding or design skills) nor spend countless hours mastering a sophisticated design tool tailored for a small group of professionals to create a clickable prototype!
The work designers are in charge of has rapidly evolved over the last couple of years. Designers are responsible for creating shiny pictures that look appealing to the end-users and creating products that simplify our lives and change our habits. Considering the development of technology and the influence of digital products on our lives has risen significantly (and is expected to rise even more), we should aim to create much more meaningful and well-thought products. Outstanding design is not limited to static user interfaces anymore. Think of tech companies like Apple, Instagram, Netflix, Amazon, or Tinder. The way they introduced gestures and interactions to our lives has changed the future of digital products forever.
Design is not just what it looks and feels like. Design is how it works.
— Steve Jobs
You might now be wondering about the authentic values of creating interactive prototypes in the product development cycle. Essentially, even if you decide to take the shortest route and create a simple, low-fidelity prototype, the undeniable truth is that this effort will take some time and thus money. Why should you create one and not start building the proper thing straight away then?
Since there are endless ways to create an interactive prototype, what’s the most suitable one for me? To answer this question, we have to take into account a lot of circumstances. However, the truth is – you don’t have to be a professional designer nor even need a piece of software to validate your idea! It would be impossible to list all the available tools since they are just too many of them and new ones emerge rapidly, but here are a few types of tools that will make the process even smoother.
As you might have thought, this way means sketching screens of your application or website on paper as a substitute for the actual screens. How is it possible to be interactive, though? You will need to be creative and draw interactions for each state and screen. You will also have to be present during the demonstration or usability test that represents your prototype. This solution is probably the quickest and the least expensive one. On the other hand, it might be a bit problematic to understand the product, especially for people who are not designers or developers.
If you want to create a digital experience that is more accurate than a paper prototype but doesn’t take an enormous amount of time to produce – a low-fidelity prototype might be a perfect choice for you! You can try out tools like Balsamiq, Moqups, or Axure and validate your idea with basic wireframes and interactions. The first two tools that I mentioned are much easier to learn but don’t offer additional features like real data or conditional logic. The biggest advantage is that you don’t have to write a single line of code to create such a prototype. On the contrary, the fidelity of the prototype might be a bit problematic to understand.
You can test design mockups that look like screenshots from your actual product for a more refined and pragmatic experience. The main advantage is that they will be much easier to understand by users or stakeholders since they resemble the real application or website. The main downside is that such design mockups must be created by a professional designer and require more time. To create a quick, high-fidelity prototype without sophisticated animations, you can use tools like InVision or Marvel. If you feel that you need to have animations that nearly resemble a proper application’s behavior, you can’t go wrong with tools like Principle or Flinto.
It might turn out that you want to create an almost indistinguishable prototype from a tangible digital product. There’s also a solution for this. Even though this way is by far the toughest and the most time-consuming one, it provides the best experience for the end-users. The main downside is that it actually requires (at least) basic programming knowledge, which undoubtedly might be a high entry threshold.
To create a realistic yet relatively easy to create code-based prototype, you can use Framer – an interactive design tool. It’s based on a Javascript framework – React, which is commonly used by top software companies worldwide. Framer also offers lots of pre-made components that speed up the process significantly. If you find this tool too limiting, you can always prototype using the proper code in the same way you would do with a proper application. However, it requires exponentially more effort and is not a viable solution to quickly validate an idea.
To build stunning digital products that people truly love, we must be aware of various aspects that create them. It’s no longer just a matter of using the newest technologies and being the first company in the industry.
Our products must be a mixture of business requirements and the user needs. Creating interactive prototypes is one of the ways to validate our assumptions and measure the results with a lean approach.
Here are a few concepts that you should think of to create clickable prototypes that bring real value:
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